Get the Print & Play version and play with your friends, physically!


  • Single player (vs. Computer AI)
  • Multiplayer (vs. friend) - Same device
  • Easy to play, hard to master!
  • 82 unique cards (more coming soon!)
  • 30 - 120 minute play time
  • 100% Anomalous and charmingly indie art designs!


  1. Anomaly: Green , Yellow  and Red  (and rarely, purple ) cards from the Draw pile that can only be placed on the table.
    1. Each Anomaly falls into a particular "type":  human,  creature,  object,  location,  event,  entity, and   infohazard/memetic.
  2. Civilian : Blue cards from the Public pile that go directly in the Civilian Zone.
    1. Players are restricted to draw new civilians if they have 9+ already.
      1. However, you can still get stolen civilians.
    2. Civilian Couple & Family cards work like "higher civilian bills". However, they do not grant "change" when discarded, despite accounting to your civilian capacity.
  3. Character : Orange cards from the Draw pile that go directly to your hand (except the D-class & such).
    1. Each player can only have 2 of these in their Personnel Zone, and 5 of them in hand. Discard any excess at any time.


Players take turns clockwise, and the first player can be decided by whatever manner. Each turn consists of four Phases in the following order:

  1. Start phase: Trigger the effects of any card with the Start  symbol.
  2. Draw phase: Draw a card from either the Draw pile or the Public pile.
    1. The effects of Anomaly cards with the Breach  symbol trigger immediately upon drawing (which must be discarded), unless you Contain it by discarding the required amount of civilians:
      1. Safe : 1 civilian 
      2. Euclid : 2 civilians 
      3. Keter : 3 civilians 
      4. Thaumiel : Cannot be contained by civilians.
    2. Uncontained Anomalies without the Breach  symbol go directly to your Uncontained zone.
    3. Character cards are added to your hand.
  3. Action phase:  Choose one action:
    1. Contain an Uncontained Anomaly  by discarding Civilians .
    2. Play  or place   a Character  card from your hand. Placed Characters go to the Personnel zone, while played characters must be discarded.
    3. Draw once more  from the Public pile.
  4. End phase: Trigger the effects of any cards with the End  symbol.

Note: Cards with the Instant  symbol trigger immediately as soon as the condition becomes satisfied, regardless if it's the owner's turn or not.


The game ends when the Draw pile runs out of cards, or when only one player remains.


 The player with the most contained anomalies at the end wins the game. 


Players are knocked out of the game either:

  1. When they end a turn with no civilians,
  2. When they must discard civilians, but have none in their zone. (Being unable to discard a specific type of Civilian does not count)

Knocked out players must shuffle in their Anomaly and Character cards to the Draw pile.


  1. Site: The area each player controls, and is visible to all players.
  2. Hand: Cards in the player’s hand, not visible to other players.
  3. Civilian Zone: Your civilians.
  4. Uncontained Zone: Anomalies remain here until neutralized or contained
  5. Containment Zone: Your Contained anomalies.
  6. Discard: Remove a card from play.
  7. Contain: Move a card to the Containment Zone
  8. Uncontain: Move a card from the Containment Zone to the Uncontained Zone.
  9. Neutralize: Discard.
  10. Sacrifice: Discard.
  11. Withdraw: Return to your hand
  12. Return: Return to the Draw pile, then shuffle.
  13. Look: Look at the cards, do not re-shuffle.
  14. Search: Look for the first card of a type in the pile, shuffle it afterward.
  15. Move: Transfer a card from a player's site to another. Whenever an anomaly is "moved", it becomes Uncontained again, unless otherwise stated.
  16. Play: Use the effects of the card, or add it to your site.
  17. Suspend: Treat the effects of a card as if the text is blank.
  18. Automatically Contain: Immediately move it to your Containment Zone without the need to sacrifice civilians.


If you got any ideas, fill me in on this google form:

Also, join our discord server and discuss your ideas with us! (Tabletop Simulator version also available via Steam).

Please also vote your opinion on the current art style here:


All content in this game are based on the SCP Wiki, which is a work under the Creative Commons Attribution-ShareAlike 3.0 Unported License.

All card artworks are from  SINSEKAI (with some created exclusively by them for this project during the development period), while the rest (icons, layout, card design, digital demo, etc.) are made by me. People on the discord server that have assisted on the overall design of the game are Mayødrian#3674, HarrisL2#0765, McQ#0755, milone#0862 and SilentEMPR E3#1310, ordered decreasingly by their contributions.

@Lulu#2074 handled all of my licensing concerns and other important stuff that is not directly related to the game.


uncontained_v5c21_android.apk 36 MB
Download 31 MB
Download 32 MB
uncontained_v5c21_windows64.exe 49 MB
Download 26 MB
Download 26 MB
uncontained_v7c7_windows64.exe 44 MB
uncontained_v7c8_android.apk 30 MB

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Big thing to tackle such a project, the SCP universe can be so disjointed I really love any work that harmonizes it in some way. Just played (and lost) my first game, love the concept. Can't wait for further improvements.

Are there any plans to make the game online? I absolutely love the game but it gets kinda boring to play against AI.

Loved the idea but the game has so many bugs, sometimes some effects doesn't happens and one time when I decided to take a character it crashed


I absolutely love the game i just feel it gets a little boring digitally i feel being able to have more AI's/players so you can have like 3 or 4 player games would make it a lot more fun. Love the game tho :p


Great job on the game, I hope it improves in the future with better features and more!


Looks like (for at least the linux version), you may have forgotten to add the .pck file? The error message I get is not very descriptive, that's just the first thing I notice when looking at the install directory.

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I'm not sure, since the .pck file is suppose to be embedded. It's already 12:51AM. I'll upload a new and up to date linux version tomorrow


Just for reference, here's all the output I get:

Godot Engine v3.2.rc1.official -

OpenGL ES 2.0 Renderer: NVC1
file not found

Segmentation fault


The linux version should be fixed now :D


Linux version does launch now :D

...Unfortunately, now it seems like when I try to play a game (in any of the three modes) it defaults to a PLAYER WON state. Restarting does not help either. The HTML version seems to work fine though? Idk what's up.

Here's the message I get:

Godot Engine v3.2.rc1.official -
OpenGL ES 2.0 Renderer: NVC1
file not found
game ended
file not found # Note, I tried restarting
game ended

So far from the HTML version though, I like it quite a bit. There are some disappointing glitches/unimplemented rules here or there but it's an engaging concept.

Hmm the Linux issue is really weird. I'll contact some Godot guys and ask about it.

Anyway, I've since uploaded a very much more polished version of the game :)


Bug: clicking on contain twice means discarding twice as many citizens.

By the way, your screenshot for the HTML5 game has the "Press [Esc] to exit full screen" pop-up.

It might be just that bit nicer to have a screenshot that does not include that.

This page's background image should be the SCP Card Game page's background, not just one colour. It will add a layer of depth to the page and make it look nicer.


Yes, I'll work on that.

I don't want to be rude but it looks more like a polished game on the outside to new comers because the page is so much more appealing.

I think it would be nice if you show a pointer to what you are forced to do like discard some type of card.

Also, I think it would be better if the discard civilian trait was done automatically as long as it chooses family cards or couple cards for 4+ or 2+ number of civilians to be discarded respectively. And just choose the male, female, and child civilian cards randomly.

I think this would be a lot nicer game then. For the paper game, this should not be done randomly.


1. Yes, I'm already planning that. But at the moment, I'm still working on the functionality and design aspect, since most stuff still looks shit, and I think that is more on the "user experience" aspect. 
2. Well, I think I'm gonna pass on your suggestion for automatically discarding civilians, since discarding the right civilian can impact the game. Bear that some anomalies would require specific types i.e. gender.

(1 edit)

How do you decide the version name? Also, have a good tutorial to use butler?

Edit: What butler channels do you use.

I made my own version naming system. I'm not sure I'm familiar with butler.

I mean what is your own version naming system? Sorry for any confusion.


Did you remove the game download or am I just stupid?


Ohh sorry about that :o I've uploaded a new version with AI support :)

Oh ok, just make sure to add a devlog. It is 100% ok just bad timing for me.


Very nice game would recomend to a friend.

Although, 32-bit support has become ancient (last Intel CPU was made in 2011 I think) so supporting it is a waste of time that puts back development/game support of other versions.

Love the fact you support Linux though!!!


I'm glad you found it nice ! :D More updates coming very very soon!