Core Set: New updates for Beta 3


Despite the lack of playtesting..

(*ahem ~made a post on boardgamegeek but no one responded ahem)

(*ahem ~made another reddit post but no one responded again ahem)

... 
I'm still confident that these changes are awesome in their own way. I'll be explaining how these changes are necessary to increase the quality of the Core Set.

New Cards

Yes, we have new cards, but that's only because some character's amount got reduced by 1, and an anomaly (Scripted Nightclub) got removed altogether. Now, the Core Set has 54 civilians, 40 characters and 50 anomalies in total!

The Laughing Men

An SCP written by The Great Hippo, the lore and concept of this anomaly itself is undeniably interesting. This is its current effect:

Start: If Uncontained, choose one; Sacrifice a D-Class Personnel or; Search the Draw or Discard pile for a D-Class Personnel. If you Sacrificed, choose a player that must Discard a civilian

Other than acting as civilians that do not consume your limit, there isn't really much use for the D-Class Personnel cards. Although I might ultimately changed them as well in the future, making them the core mechanic of this new card is especially interesting, since now only it fits the card so conveniently "in-universe"-wise, the mechanic itself works deeply to offer interesting gameplay situations.

The Show MUST Go On…

An SCP written by Jacob Conwell, the overall idea for this anomaly is still unknown if it would be good to be played with. This is its current effect:

Active: While Uncontained, civilians in your Civilian zone cannot be Moved, Stolen, Sacrificed, Discarded, or Attached anywhere, no matter what.


Gameplay-wise, this card is relatively similar to the Reproductive Methods of Bony Fish, where you can't do pretty much anything anymore. However, unlike the Bony Fish, this card could also serve as a safety-net, making you immune to dangerous anomalies like A Key. Still, beware of new cards that make you Exhaust instead, especially the SCP below...

Silent Choir

An SCP written from the Russian SCP branch by paranoik, which is a very weird SCP btw. This is its current effect:

End: If Uncontained, everyone must Exhaust 3 civilians on their sites.


Basically, this is just the Exhaust version of A Key. But unlike A Key, it won't kill everyone swiftly. My goal for this card is to give that "sense of urgency" and "trill" to all the players, since they're not really being harmed but in technically, they are.

Updated anomalies

A hell of a ton of anomalies got reworked last night. I'll drop 2 of them here for you guys to read about.

Absence of Shark

Old

Start: If Uncontained, Discard a civilian. If Neutralized, Uncontain instead.

New

Start: If Uncontained, Discard a civilian. If Contained, you may Uncontain this to choose a player that must Discard a civilian.

SCP-1057

On the fundamental level, I found this card especially hard to design at first. It made a ton of iterations on my card sheet, but I just couldn't come up of a good effect that would fit its lore and still offer interesting game play. Luckily though, since they TTSquad liked the Secret Chord so much, I realized why not use the idea of that anomaly for this one. Now, this anomaly is a fucking 1 for 1 civilian launcher!

Room for One

Old

Breach: If Uncontained, you must Uncontain an anomaly on your site.

New

Breach: If Uncontained, you must Uncontain an anomaly on your site. If Contained, Return this to the Draw pile.

My problem with this card is that there really isn't much reason to let this Uncontained. I know on the surface level there isn't any issue with that, but if you compare its effect and the additional points it would give when contained, it's just so convenient to have it contained. Other game designers from the Discord server may have mixed opinions with this change, but basically, this is the Uncontain version of  great ideas that are TOTALY USELESS (lulz).

Updated characters

A fuc ton of characters got also reworked. I'll also drop 2 of them as a spoiler for you guys.

Containment Engineer

Old

Play: Contain any anomaly in your site.

New

Active: You may Attach or Detach an anomaly on your site to this (up to 2). Attached anomalies are Suspended.

I also reduced the card amount of this one to 1, which is previously 2.

I found this card one of the most useless card before this change. First, you'd have this idea to "preserve" this card for later in case some big Keter arrives at your site uncontained. But most of the time, that time won't just arrive. Second, this engineer is just a wasted potential for something big. To be honest, my head cannon says that this engineer should be way higher and more important than the Containment Specialists themselves since they do make the literal containment facilities for anomalies.

What's now convenient for this that it can handle 2 anomalies. However, those anomalies are not contained, only suspended, so you still need to contain them later for points.

UPDATE: There should be a minor clarification update for this card now:

Active: During the Action phase, you may Attach or Detach an anomaly on your site to this (up to 2) as an action. Attached anomalies are Suspended, while Detached ones are Uncontained.

Site Director

Old

Play: Choose any character in play. If it's yours, Withdraw it. If not, it must be Discarded by its owner.

New

Play: Choose one; Discard any character in play or; Exhaust any character in play. If you Exhausted, Withdraw this afterward.

The guys from Discord have pulled this character up a couple of times already. There isn't really much reason to use it's other optional effect. So, I buffed this boi up! Its effect are pretty much self-explanatory so I'll leave that to you guys to think about.

Other cards...

Other stuff that got changed include:

  • Damaged Mausoleum
  • Just A Chair
  • Human Resources Officer
  • Logistics Officer

Please leave a comment to let me know what you think about these changes. I'll be happy to join a debate for these bois!

Files

Core Set v7.zip 21 MB
Feb 13, 2020

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